CD ProjektThe Founding
7 min readChapter 2

The Founding

Following its formal incorporation in May 1994, CD Projekt transitioned from an informal enterprise, which had seen co-founders Marcin Iwiński and Michał Kiciński selling imported games at local markets, into a structured business entity. This formalization marked a strategic shift towards building robust operational capabilities and expanding its distribution reach across Poland. The company’s initial operations were meticulously focused on securing exclusive distribution rights for high-profile Western PC games, which were then professionally localized and strategically marketed throughout the country. This strategy was predicated on capitalizing on the significant pent-up demand for foreign titles in post-communist Poland, coupled with the nascent state of professional localization efforts within the domestic market.

During this period, the Polish software market was characterized by a high prevalence of pirated goods, which offered low-quality, often incomplete, and entirely unlicensed versions of popular games. CD Projekt positioned itself as a premium alternative, building its early successes on an unwavering commitment to quality. This included not only comprehensive, high-quality manual translations but also professional packaging that mimicked, and often surpassed, the standards of Western releases. This sharp contrast with the typically poor presentation and technical issues associated with pirated copies was a key differentiator, appealing to a growing segment of consumers willing to pay for authenticity and superior user experience. Logistically, establishing a national distribution network involved navigating evolving import regulations, setting up reliable warehousing solutions, and developing effective transportation channels to reach a diverse array of retail partners, from specialized game stores to broader electronics retailers.

One of the pivotal early achievements for CD Projekt, which significantly cemented its reputation, was securing the distribution rights for Baldur's Gate from Interplay Entertainment in 1998. This critically acclaimed and commercially successful role-playing game, developed by BioWare, was released in Poland in 1999 and proved to be a landmark title for the company. CD Projekt’s commitment to quality was profoundly evident in its decision to fully localize the game, including professional Polish voice acting for all characters, a significant and costly undertaking that was exceptionally rare for the time in the Polish market. This level of investment and attention to detail involved coordinating a substantial team of voice actors, directors, and sound engineers, as well as meticulous linguistic adaptation to ensure cultural relevance. Industry reports from the period indicate that this comprehensive localization effort significantly boosted sales, reportedly selling tens of thousands of copies within its first year and helping to establish CD Projekt's reputation as a premium distributor, capable of transforming major foreign titles into local market phenomena with unparalleled fidelity. This success demonstrated a clear understanding of the Polish gamer's desire for immersive, high-quality experiences in their native language.

Funding for these early endeavors primarily stemmed from reinvested profits, a testament to the founders' pragmatic and fiscally conservative approach to growth. Rather than seeking substantial external venture capital or debt financing initially, the founders maintained full control by building the company organically. Revenue generated from successful distribution deals was systematically reinvested to finance subsequent projects, expand operational infrastructure, and deepen localization capabilities. This lean operational model fostered a pervasive culture of efficiency, careful resource management, and strategic allocation of funds, which would prove to be a foundational aspect of the company's long-term strategy. The focus remained squarely on sustainable growth, driven by a deep, data-informed understanding of market demand and consistently effective execution in both logistics and marketing. The economic conditions in Poland during the late 1990s and early 2000s, characterized by ongoing market liberalization and increasing consumer purchasing power, provided a fertile ground for this growth, albeit within a competitive landscape still dominated by informal sales and piracy.

Building the internal team involved attracting individuals who not only shared the founders' passion for gaming but also demonstrated a profound commitment to quality and innovation. Early employees often possessed a critical blend of technical skills, strong language proficiency, and a keen, intuitive understanding of the local gaming community and its evolving preferences. Company records and anecdotal accounts from early staff indicate an emphasis on creating a collaborative and informal environment, which actively fostered innovation in distribution methodologies and marketing strategies within the constraints of a rapidly developing market. This internal culture, centered on shared enthusiasm for video games and an unwavering dedication to delivering a superior product, was instrumental in navigating the challenges inherent in an evolving industry landscape, including adapting to new technological formats and shifting consumer expectations. The team's ability to quickly adapt and learn was a significant asset.

As CD Projekt solidified its position as a leading legitimate game distributor in Poland, it began to systematically expand its partnerships with other major Western publishers, moving beyond Interplay and BioWare to include industry giants such as Activision, Blizzard Entertainment, Electronic Arts, and Microsoft. This strategic expansion not only diversified and significantly increased its product portfolio, covering a wider array of genres and catering to broader tastes, but also substantially strengthened its negotiation position with publishers, leading to more favorable terms, earlier access to anticipated releases, and broader access to intellectual properties. The company’s growing network of several hundred retail partners across Poland, encompassing everything from large electronics chains to smaller, independent game shops, ensured highly efficient market penetration. This robust network was critical in moving legitimate software from international publishers directly into the hands of an increasingly eager and discerning consumer base, effectively establishing a nationwide infrastructure for premium game distribution.

The initial market validation for CD Projekt's business model was powerfully evident in the consistent year-over-year growth of its sales figures and its rapidly expanding market share in legitimate software distribution. While specific, independently audited financial metrics for this early private period are not publicly available, industry analysts and market observers at the time consistently noted the company's trajectory. By the early 2000s, CD Projekt was recognized as holding a dominant share, estimated to be well over 50%, of the legitimate PC game market in Poland. This success demonstrated a clear product-market fit: consumers were demonstrably willing to pay a premium for high-quality, professionally localized, and legitimately sourced games, provided they were accessible, presented professionally, and supported by reliable customer service. This strategy was observed to be effectively eroding the market for pirated games, particularly for high-profile titles where the value proposition of a legitimate, fully localized product far outweighed the minimal cost savings of an illicit copy.

By the early 2000s, CD Projekt had successfully established itself as the preeminent distributor of PC games in Poland, a position affirmed by its consistent ability to bring major international releases to the local market with unparalleled quality and market penetration. This period of sustained growth, significant market dominance, and deep engagement with game publishers and developers laid the essential groundwork for the company’s future strategic shifts. The extensive experience gained in understanding the intricacies of game development pipelines, global market trends, player expectations, intellectual property management, and sophisticated marketing cycles through its distribution operations would prove to be an invaluable institutional asset. This accumulated knowledge and capital base ultimately facilitated a pivotal inflection point in its corporate trajectory, as the company began to contemplate a bold move beyond simply selling others' games to the more ambitious and creatively driven endeavor of developing its own proprietary titles.